How to Play
The Decades Rule
One player per era. Seven decades are available (1960s through 2020s), but you only fill six positions — one era always goes unused.
The Position Rule
You must fill six unique slots: C, LW, RW, LD, RD, G. Defencemen can fill either LD or RD slot; the game assigns them in order.
Statistical Aggregation
Skaters score on Goals, Assists, Plus/Minus, and Hits. Goalies score on Save Percentage and Goals Against Average.
Era Adjustment
Scoring environments differ across decades. The engine normalises stats so a 60-point season in the 1960s and the 2020s are valued comparably.
Historical Hits
The NHL did not consistently track hits until the 2000s. In this game, hits are only evaluated for players from the 2000s, 2010s, and 2020s. Pre-2000s players are scored on goals, assists, points and plus/minus only.
The Simulation
Player scores feed a non-linear curve. The OTL column means overtime/shootout losses — those still count for one point. Strong rosters compress losses; weak rosters get punished by threshold penalties.
The Slot Machine
Each pick begins with a spin that lands on a random team and an unused decade. You get one team reroll and one era reroll per game — use them wisely.
Strategic Approach
Balance over stars. A weak goaltender will sink an elite skating roster. Save your rerolls for late-game decade traps. Era awareness beats raw point totals.