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How to Play

The Decades Rule

One player per era. Six decades are available (1970s through 2020s), and you fill one slot from each — every era gets used exactly once.

The Position Rule

You must fill six unique slots: C, LW, RW, LD, RD, G. Defencemen can fill either LD or RD slot; the game assigns them in order.

Statistical Aggregation

Skaters score on Goals + Assists with a small Plus/Minus bonus. Goalies are judged on Save Percentage and Goals Against Average, measured against decade-specific baselines.

Era Adjustment

Scoring environments differ across decades. The engine normalises stats so a 60-point season in the 1970s and the 2020s are valued comparably. Goalie baselines shift by era too — a .900 save percentage means more in the 1980s than it does today.

The Simulation

Player scores feed a non-linear curve. The OTL column means overtime/shootout losses — those still count for one point. Strong rosters compress losses; weak rosters get punished by threshold penalties.

The Slot Machine

Each pick begins with a spin that lands on a random team and an unused decade. You get one reroll per game — you choose whether to reroll the team, the era, or both. Use it wisely.

Strategic Approach

Balance over stars. A weak goaltender will sink an elite skating roster. Save your reroll for a late-game decade trap. Era awareness beats raw point totals.